mobile app
2021
Mental health tracker
What I did
While working as a researcher for the VR company Innerworld, I took on a side project to design and prototype a mobile app with many of the platform's core features.
Context
Innerworld provides science-based mental health tools and strategies to the world of virtual reality. With their VR platform growing in popularity, I looked for a way to help users experience their favorite features on-the-go.
Date
2021
Role
Research, Design, Prototyping
Research
I conducted user research using a split cohort of 5 Innerworld users and 3 non-users to better understand the target audience. I used affinity mapping to look for common themes and identified a few key personas. Lastly, I created several user flow diagrams to use a guide for the hi-fi screens.
Design system
Using dark mode for the default UI was an intentional decision based on the interface of Innerworld VR. Keeping the design game-like and fun, I wanted to ensure the app did not have an excessively medical feel. Innerworld's pink and blue gradient offered a nice pop of color to an otherwise minimalistic color palette.
onboarding
The thought process here was to provide personalized in-app recommendations based on a user's answers to these onboarding questions.
tools
Innerworld VR had too many interactive tools to pack into a first iteration, so I needed to pick an entry point. I selected the lifestyle balance tool due to its popularity amongst the community. The tool uses a simple slider to track daily progress, generating a long term overview of how a user prioritizes different avenues of their life. Users can see a zoomed-out view of their daily entries in the "Insights" tab.
check-in
Within the VR platform, weekly meetings help engrain a habit for users, but on mobile, I needed a new strategy. Following the lead of other apps currently dominating the mental health niche, I landed on a streak-based daily check-in, where users could add custom tags to categorize their mood.
Dillon Plageman ©2024